Welcome to Sarah’s Mad Minute program!

 

Sarah's Mad Minute is designed to help primary school kids

to improve their score on the Mad Minute sheets in math class.

Each Mad Minute consists of 30 problems that need to be solved in 60 seconds or less.

Download here: MadMinute.zip

 

 


 

This program works best if you use the numeric keypad on your computer keyboard. If you don’t know where the numeric keypad is or how to turn it on, then go ask someone for help.

Sarah’s Mad Minute program will create 30 problems that you need to solve in 60 seconds or less.

 

There are also two Easter eggs hidden in the program. The program will keep track of how often you beat the Mad Minute successfully.  If you beat the Mad Minute five times in one session then you will get a hint for finding the first Easter egg. Beat it 10 times and you will find another hint. If you still can’t find the Easter egg with those two hints then try beating the Mad Minute 50 times and …. J

 

 


 

This is where you start. First enter a range limit. If you want to solve problems using numbers from

1 to 20, then you need to type 20 in the Range Limit box. The default is 10.

When you solve addition problems then you also have the option to click on the Range Limit button to apply the limit to either the operands or the result. This button only works with plus (+)

Next, choose an operator and then hit the Enter key or click the purple Start button.

 

 

 

 



Once you pressed Enter or clicked the start button, the green stopwatch will start running and the program will come up with problems that you need to solve. Just type your answer into the yellow answer box and hit Enter. The program will then create a new problem and you will have to keep solving the problems until the Mad Minute is over. The green stopwatch will show you how far you are into your Mad Minute.

 


 

When the Mad Minute is over, the program will stop and show you how you scored. You will see your score on the traffic light in the blue score box. Green is for correct answers, red is for wrong answers and yellow shows you how many problems were still left after the Mad Minute was over.

In the example above the score is 22 correct answers, 3 wrong answers and 5 problems were still unsolved after the mad minute was over.