Welcome to Sarah’s Mad Minute program!
Sarah's Mad Minute is
designed to help primary school kids
to
improve their score on the Mad Minute sheets in math class.
Each Mad Minute
consists of 30 problems that need to be solved in 60 seconds or less.
Download here:
MadMinute.zip

This program works best if you use the numeric keypad on your computer
keyboard. If you don’t know where the numeric keypad is or how to turn it
on, then go ask someone for help.
Sarah’s Mad Minute
program will create 30 problems that you need to solve in 60 seconds or less.
There are also two Easter eggs
hidden in the program. The program will keep track of how often you beat the
Mad Minute successfully. If you beat
the Mad Minute five times in one session then you will get a hint for
finding the first Easter egg. Beat it 10 times and you will find another hint.
If you still can’t find the Easter egg with those two hints then try
beating the Mad Minute 50 times and …. J

This is where you start. First enter a range limit. If you want to solve
problems using numbers from
1 to 20, then you need to type 20 in the Range
Limit box. The default is 10.
When you solve addition problems then you also have the option to click
on the Range Limit button to apply
the limit to either the operands or the result. This button only works with
plus (+)
Next, choose an operator and then hit the Enter key or click the purple Start button.

Once you pressed Enter or clicked the start button, the green stopwatch will
start running and the program will come up with problems that you need to
solve. Just type your answer into the yellow answer box and hit Enter. The
program will then create a new problem and you will have to keep solving the
problems until the Mad Minute is over. The green stopwatch will show you how
far you are into your Mad Minute.

When the Mad Minute is over, the program will stop and show you how you
scored. You will see your score on the traffic light in the blue score box.
Green is for correct answers, red is for wrong answers
and yellow shows you how many problems were still left after the Mad Minute was
over.
In the example above the score is 22 correct answers, 3 wrong answers
and 5 problems were still unsolved after the mad minute was over.